Adjunct Proceedings
The MIT AgeLab n-back: a multi-modal android application implementation 56 Cognitive Workload and Driver Glance Behavior 62 Using an OpenDS Driving Simulator for Car Following: A First Attempt 64 Cognitive load in autonomous vehicles 70 WS3: Pointing towards future automotive HMIs: The potential for gesture 74 Linda Angell, Yu Zhang Page 8 Adjunct Proceedings of the 6 th International Conference on Automotive User Interfaces and Interactive Vehicular Applications (AutomotiveUI '14), Sept. 17–19, 2014, Seattle, WA, USA vii Pointing Towards Future Automotive HMIs: The Potential for Gesture Interaction 75 Applying Popular Usability Heuristics to Gesture Interaction in the Vehicle 81 The steering wheel as a touch interface: Using thumb-based gestural interfaces as control inputs while driving 88 WS4: EVIS 2014 3rd Workshop on Electric Vehicle Information Systems 92 Sebastian Osswald, Technische Universität München, Germany Sebastian Loehmann, University of Munich (LMU), Germany Anders Lundström, Royal Institute of Technology, Sweden Ronald Schroeter, Queensland University of Technology, Australia Andreas Butz, University of Munich (LMU), Germany Markus Lienkamp, Technische Universität München, Germany Page 15 Adjunct Proceedings of the 6 th International Conference on Automotive User Interfaces and Interactive Vehicular Applications (AutomotiveUI '14), Sept. 17–19, 2014, Seattle, WA, USA 121 Workshop 5: Human Factors Design Principles for the Driver-Vehicle Interface (DVI) Organizers: John L. Campbell, Battelle, USA Christian M. Richard, Battelle, USA L. Paige Bacon, Battelle, USA Zachary R. Doerzaph, Virginia Tech Transportation Institute, USA Page 16 Adjunct Proceedings of the 6 th International Conference on Automotive Interfaces and Interactive Vehicular Applications (AutomotiveUI '14), Sept. 17–19, 2014, Seattle, WA, USA 128 Workshop 6: Designing for People: Keeping the User in mind Organizers: JohnRobert Wilson, User Experience (UX) Group, Fujitsu Ten Corp. of America Jenny Le, User Experience (UX) Group, Fujitsu Ten Corp. of America Page 17 Adjunct Proceedings of the 6 th International Conference on Automotive User Interfaces and Interactive Vehicular Applications (AutomotiveUI '14), Sept. 17–19, 2014, Seattle, WA, USA 133 Workshop 7: 2nd Workshop on User Experience of Autonomous Driving at AutomotiveUI 2014 Organizers: Alexander Meschtscherjakov, University of Salzburg, Austria Manfred Tscheligi, University of Salzburg, Austria Dalila Szostak, Google, USA Rabindra Ratan, Michigan State University, USA Ioannis Politis, University of Glasgow, UK Roderick McCall, University of Luxembourg, Luxembourg Sven Krome, RMIT University, Australia Page 18 Adjunct Proceedings of the 6 th International Conference on Automotive User Interfaces and Interactive Vehicular Applications (AutomotiveUI '14), Sept. 17–19, 2014, Seattle, WA, USA 152 Workshop 8: Wearable Technologies for Automotive User Interfaces: Danger or Opportunity? Organizers: Maurizio Caon, University of Applied Sciences and Arts Western Switzerland, Switzerland Leonardo Angelini, University of Applied Sciences and Arts Western Switzerland, Switzerland Elena Mugellini, University of Applied Sciences and Arts Western Switzerland, Switzerland Michele Tagliabue, Paris Descartes University, France Paolo Perego, Politecnico di Milano, Italy Giuseppe Andreoni, Politecnico di Milano, Italy Page 19 Adjunct Proceedings of the 6 th International Conference on Automotive User Interfaces and Interactive Vehicular Applications (AutomotiveUI '14), Sept. 17–19, 2014, Seattle, WA, USA 158 Work in Progress Page 20 Adjunct Proceedings of the 6 th International Conference on Automotive User Interfaces and Interactive Vehicular Applications (AutomotiveUI '14), Sept. 17–19, 2014, Seattle, WA, USA 255 Interactive Demo
Gaze guidance for the visually impaired
Visual perception is perhaps the most important sensory input. During driving, about 90% of the relevant information is related to the visual input [Taylor 1982]. However, the quality of visual perception decreases with age, mainly related to a reduce in the visual acuity or in consequence of diseases affecting the visual system. Amongst the most severe types of visual impairments are visual field defects (areas of reduced perception in the visual field), which occur as a consequence of diseases affecting the brain, e.g., stroke, brain injury, trauma, or diseases affecting the optic nerve, e.g., glaucoma. Due to demographic aging, the number of people with such visual impairments is expected to rise [Kasneci 2013]. Since persons suffering from visual impairments may overlook hazardous objects, they are prohibited from driving. This, however, leads to a decrease in quality of life, mobility, and participation in social life. Several studies have shown that some patients show a safe driving behavior despite their visual impairment by performing effective visual exploration, i.e., adequate eye and head movements (e.g., towards their visual field defect [Kasneci et al. 2014b]). Thus, a better understanding of visual perception mechanisms, i.e., of why and how we attend certain parts of our environment while 'ignoring' others, is a key question to helping visually impaired persons in complex, real-life tasks, such as driving a car.
Eye Tracking Glasses
Simulator