Eye tracking is a widely used method for analyzing human behavior. Using fixation calculations, heat map visualizations, shadow maps and other methods, behavior can quickly and easily be explored and understood. Whether in the laboratory, real environment, or the virtual world, our eye tracking solutions enable users to freely choose the location for conducting studies. D-Lab Eye Tracking accompanies you reliably through all study phases.
D-Lab Eye Tracking comes in three different versions: Head Mounted, Remote or Virtual Reality. Find out how eye tracking can support you in your studies. Just click on one of the three methods shown above.
Plan, Measure, and Analyze
In the planning phase, you define the parameters and definitions of your test persons. During the recording you can observe all gaze data and understand behavior of the participants in real time. For professional data evaluation, the recorded eye tracking data can be played back synchronously and displayed simultaneously with other parameters.
- Automatic calculation of gaze direction to freely definable areas of interest
- Quick and easy calibration (online and offline)
- Supports a variety of eye trackers
- Synchronization with several other data sources and sensors
- Standardized measurement and analysis methods according to EN ISO 15007
PRODUCT FEATURES
D-Lab Eye Tracking supports a variety of important functions:
Standalone module or synchronous with other D-Lab modules including Video, Audio, Connect… |
Dikablis Glasses 3, Dikablis HMD, or Dikablis Hardware Development Kit support |
Availability of gaze data in real time |
Definition of areas of interest with fully automated detection and evaluation of gaze data using marker technology |
Real time gaze towards areas of interest for gaze interaction control |
Visualization of gaze, saccades and fixations using heatmaps, gaze plots, shadow maps, and more |
Export function |
APPLICATION EXAMPLES
- Market research
- Ergonomics
- Vehicle studies (cars, trucks, construction machinery, commercial vehicles)
- Aircraft research
- Railway research
- Usability Studies
- Behavioral research
- Perception research
- Surveillance rooms
- Design clinics
- Reading and comprehension research
- Sports science & sports psychology
- Medical research
- Architecture/building/exhibition studies
- Production ergonomics and workplace design
- Real-time gaze control
- Behavior in virtual environments
- Game testing
- Tests of virtual goods shelves and supermarkets
- Evaluation of virtual design concepts
- First test of new product ideas
- Tests of early interface designs
- Behavioral research in virtual reality